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- #FANTASY GROUNDS 2 UNABLE TO FORCE LOAD FOR PLAYERS ZIP FILE#
- #FANTASY GROUNDS 2 UNABLE TO FORCE LOAD FOR PLAYERS SOFTWARE#
- #FANTASY GROUNDS 2 UNABLE TO FORCE LOAD FOR PLAYERS DOWNLOAD#
Works regardless of whatever other extension options you have enabled. Stacks with the already existing "CRIT: n" effect, so that if you had "CRIT: 18" and "CRITCHANCE: 2" you'd end up critting on a 16 or better. For example, if you normally crit on 20 but have CRITCHANCE:3, you'll crit on 17, 18, 19, or 20. Positive numbers increase your threat range while negative numbers shrink it. For instance, if you normally were rolling 2d4 to generate crit severity because your weapon was the same size as the target, but you had a "CRITSEVERITY: 2" effect, your final severity would be 2d4+2.ĬRITCHANCE: Added a "CRITCHANCE: n" effect which works when on the attacker. Any actor with this effect has "n" added to the severity of any critical hits he rolls. For instance, if you were using a Longsword (Size M) but had a CRITSIZE: 2 effect on you, the longsword would be treated as Size H for determining crit effects, which means it would likely be rolling bigger dice to determine crit severity (as per the Player's Option crit rules).ĬRITSEVERITY: Added a "CRITSEVERITY: n" effect that is used with the Player's Option and Hackmaster critical hit rules. Any actor with this effect on his weapon is treated as "n" size categories larger when generating critical hit severity if they have this effect.
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For example, a 1d6+2 damage attack with "DMGX:2" would effectively result in (1d6+2)*2, whereas DMGDX:2 would effectively result in 2d6+2.ĬRITSIZE: Added a "CRITSIZE: n" effect that is used with the Player's Option. New EffectsĭMGDX: This is similar to the ruleset's "DMGX" effect, except instead of multiplying the final damage result, it multiplies the number of damage dice rolled. There are a number of quality of life improvements in this section that you don't need to specifically enable, as they don't change any base ruleset functionality. I tried to pull all hardcoded data (such as default race sizes, weapon types, crit tables, etc) there. If you know your way around unpacking and repacking extensions, take a look at "scripts/data_common_po.lua".
#FANTASY GROUNDS 2 UNABLE TO FORCE LOAD FOR PLAYERS ZIP FILE#
zip file to ".ext", and drop it in your Fantasy Grounds extensions folder.
#FANTASY GROUNDS 2 UNABLE TO FORCE LOAD FOR PLAYERS DOWNLOAD#
You basically just need to download this repository, place it all in a. This is no different than any other Fantasy Grounds extension. Note that in some cases (such as with critical hits), enabling these options might ignore other options you have selected from base 2E ruleset preferences. They are split up in preferences under different headers. Also includes some toggleable house rules that are similar to rules seen in Hackmaster 4th edition.Īll rules are toggleable via Preferences, so you can pick and choose which of these you want. Hackmaster 4E and 2E Player's Option extension for Fantasy Grounds' AD&D 2E rulesetĮxtends the Fantasy Grounds 2e ruleset to support some of the rules from the "Player's Option" 2E books. IT'S MISSING QUITE A FEW FEATURES FROM THE LAST FEW MONTHS. Don't just post a link, add a description and a reason why we should care.įantasy Grounds is a trademark of SmiteWorks.I'M WORKING ON GETTING THIS UPDATED. All map, token, Patreon, and other product posts must be in the weekly market thread.It's great to discuss strengths and weaknesses of all VTTs but we're not here to put anyone else down. No being disrespectful to the competition.Be respectful and courteous of everyone.
#FANTASY GROUNDS 2 UNABLE TO FORCE LOAD FOR PLAYERS SOFTWARE#
A discussion about a module, question about a ruleset, or perhaps letting everyone know about a Kickstarter with a Fantasy Grounds component, or a piece of software that you can use to enhance Fantasy Grounds, such as map-creation software are such examples.